framebion.blogg.se

Maya right click showing display menu
Maya right click showing display menu




maya right click showing display menu

These camera are shown here (persp, top, front, side). By default Maya create a couple cameras for you. Think of this as a finder (from OSX) or explorer (from Windows) window with all the objects in your file/scene. The Outliner shows what objects are in the scene.Its important to get a general overview of these panels, because you'll run into them in the future if your animating, rendering, creating materials, and complete scene hierarchies. Each inner button, when clicked, presents you with a list of views that can replace the sub-panel in question.Ībove I mentioned a couple things that you might not be familiar with. Its icon visualizes the current layout of the main panel. It basically allows the user to customize and reconfigure what exactly shows up in the Viewport. shows a perspective view on the top left and the Hypergraph (5) on the top right and the Graph Editor (2) on the bottom.shows the Hypershade (3) and Node Editor (4).shows the Graph Editor (2) and a perspective view.shows the Outliner (1) and a perspective view.shows four viewports (Top, Perspective, Side and Front).shows a perspective view of the scene.Here is a list covering the different options: This is super useful for when trying to view your scene from different perspectives. The Panel Layout section contains buttons that change what is displayed in Maya's main view or panel.Įssentially these buttons change the main view that is shown.

maya right click showing display menu

You'll probably want to get these commands down ASAP, they are super useful! For example if you preform a smooth operation on a cube to smooth it again press 'g'

  • 'g' Key Press preforms the last command executed in Maya.
  • Space Key Press inside the main view, allows you to switch between a single perspective view and four orthographic views (top, perspective, side and front).
  • 'r' Key Press: Turns on the Scale Tool, this allows you to scale objects.
  • 'e' Key Press: turns on the Rotate Tool, this allows you to rotate objects.
  • 'w' Key Press: turns on the Move Tool, this allows you to move objects.
  • 'q' Key Press: turns on the Select Tool, this allows you to select objects.
  • Keys '1', '2', '3' control the display smoothness of the polygonal objects in the scene (Objects have to be select for this to effect how the object is rendered in the view).
  • '4' Key Press: turns off Shading and turns on Wireframe mode.
  • '5' Key Press: turns on Shading on objects.
  • 'f' Key Press: focuses the current selection in the main view.
  • Control + Left Click: Rotates the Camera.
  • Right Click after selecting an object presents options for what you can do to this objects.
  • Left Click and Drag inside the main view: Selects many objects.
  • Left Click inside of the main view: Selects an object.
  • Here are some super essential things that will help you navigate Maya's interface quickly: We'll start with the Panel Layout and more clockwise until we are at the Script Editor. The rest of this instructable will tackle one section at a time.
  • Script Editor: Allows the user to type in commands and shows the user feedback when commands fail.
  • Has controls for playing, stopping, and more.

    maya right click showing display menu

    Timeline: Shows the current frame, and duration of the timeline.

    maya right click showing display menu

    Channel Box / Layer Editor / Attribute Editor: This panel show properties of the object(s) selected in the scene.Render Tools: Contains buttons that can render the scene and setup rendering parameters and more.Mode Selection: Determines what mode Maya is in, and shows menus that correspond with that mode.Tool Shelf: Contains many tabs, each tab contains commonly used functions.Selection, Move, Rotate, Scale, Last CMD: these tools help select and object and manipulate it in space.Panel Layout: changes what is shown in the main view, by default a perspective view is shown.I've labeled sections that I think are useful and important, they are briefly described below: I've divided Maya's interface into bite size sections so they are easier to understand and learn. Maya's interface is cluttered with icons, views, shelves, tools, menus and more.






    Maya right click showing display menu